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21. Afterburner - in Ships and Modules [original thread]
Agent 5B wrote: Mizhir wrote: Well the cap usage is offset by the cap cost reduction in the same skill. I don't know if they did anything about heat, but you can heat an AB for pretty long anyways. Just seems a bit weird that you might...
- by W0lf Crendraven - at 2017.05.04 12:26:11
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22. Hottest low sec - in Warfare & Tactics [original thread]
Tama is the most active system in lowsec usually. Also, dont go into tama solo. Its very lame.
- by W0lf Crendraven - at 2017.05.04 12:03:53
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23. Vigilant or Deimos - in Ships and Modules [original thread]
Deimos is much better.
- by W0lf Crendraven - at 2017.05.04 11:52:28
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24. Fast Ship - in Ships and Modules [original thread]
[Gold Magnate, Gold Magnate fit] Navy Micro Auxiliary Power Core Navy Micro Auxiliary Power Core Republic Fleet Overdrive Injector Republic Fleet Overdrive Injector Republic Fleet Overdrive Injector Republic Fleet Overdrive Injector Corelum A-Ty...
- by W0lf Crendraven - at 2017.04.11 18:27:08
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25. FW Novice complex pvp noob - in Warfare & Tactics [original thread]
Tristan, breacher (dual tank fit), torm (beam scram kiter) are tier 1. All of those will do very well. Kestrel (mse, rockets), merlin, incursus, executioner (beam scram kiter), atron (neutron blaster) will also all do decently. Comet is OP, hook...
- by W0lf Crendraven - at 2017.04.10 18:02:43
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26. Rules of engagement - in Warfare & Tactics [original thread]
Keno Skir wrote: Yeah Logistics engaging in a neutral conflict will get a suspect flag. Why though? Dont they just get the sec status of the person they are repping? I.e if they rep a person with suspect they get suspect, if they rep a perso...
- by W0lf Crendraven - at 2017.04.10 17:59:16
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27. Ratting in High sec Lower Debyl - in Ships and Modules [original thread]
FW is better isk with less risk. Otherwise, rlml caracal.
- by W0lf Crendraven - at 2017.04.10 17:52:21
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28. The Crow. - in Ships and Modules [original thread]
The crow isnt used as a soloship anymore because they totally killed it. It used to be just fine, then they buffed the **** out of it (because some ****** thought making a lml kiter have a bonused warp range was a good idea) and then they moved it...
- by W0lf Crendraven - at 2017.04.10 14:04:45
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29. Fanfest Concord Ship - in Ships and Modules [original thread]
more then 1 isk
- by W0lf Crendraven - at 2017.03.30 03:01:28
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30. Solo PVP advise. - in Ships and Modules [original thread]
You can easily catch people with an algos, have you actually flown the ship? (i cant tell, due to posting alt) There are fights that come down to the wire where a t2 dcu would be helpfull, but they are super rare, much rarer then some ship dying ...
- by W0lf Crendraven - at 2017.03.29 00:29:13
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31. nanofiber structure VS overdrive injector - in Ships and Modules [original thread]
Alasdan Helminthauge wrote: ok, so this is my overall fitting. [Merlin, Active Merlin] Damage Control II Overdrive Injector System II Magnetic Field Stabilizer II 1MN Afterburner II Warp Scrambler II Fleeting Compact Stasis Webifier Medium An...
- by W0lf Crendraven - at 2017.03.28 14:09:29
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32. Solo PVP advise. - in Ships and Modules [original thread]
Devil Wears Satin wrote: W0lf Crendraven wrote: You need a t2 point or stuff will get away from you all the time. 24km OH point range isnt enough. Nonsense, you can't keep up with anything anyway, things are going to die or get away, you a...
- by W0lf Crendraven - at 2017.03.27 13:34:43
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33. nanofiber structure VS overdrive injector - in Ships and Modules [original thread]
For mobility nano>overdrive because while an OD gives you more speed you are almost never actually at that speed but are constantly turning and so agility matters too, which means that in reality a nano gives you more speed then a OD does. Th...
- by W0lf Crendraven - at 2017.03.27 13:26:03
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34. Solo PVP advise. - in Ships and Modules [original thread]
You need a t2 point or stuff will get away from you all the time. 24km OH point range isnt enough.
- by W0lf Crendraven - at 2017.03.26 19:14:49
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35. Solo PVP advise. - in Ships and Modules [original thread]
I would really advice you against bringing the more expensive ships so fast, you will attract a lot more attention. You might to better in a 1v1 or 1v2 but you will jump into camps, you will get blobbed, people with follow you. If you bring a vexo...
- by W0lf Crendraven - at 2017.03.26 14:26:58
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36. Solo PVP advise. - in Ships and Modules [original thread]
On the mods, you want t2 if you can use it, and meta if you cant (fitting, cap useage, and similar). Ancillary mods are special in that they are no t2 version of those, but they are very strong. Faction and deadspace stuff is usually better then ...
- by W0lf Crendraven - at 2017.03.24 13:22:28
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37. Countering NOS in a Daredevil - in Warfare & Tactics [original thread]
You are talking about neuts nor nos'. Also, yes you should have stayed at 13-12 kk with a heated web and just killed him from there. It also is a horrible ship btw, especially in that fit. There are 2.5 ways to fit a daredevil, blaster in your fa...
- by W0lf Crendraven - at 2017.02.25 06:30:13
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38. How to counter a succubus? - in Warfare & Tactics [original thread]
Skelee VI wrote: https://zkillboard.com/kill/59096969/ 2 vs 1 in that one, he is asking solo Look at this one: https://zkillboard.com/kill/59868805/ [/quote] Its a 1v1, just preexisting damage from someone in the same system (as you ca...
- by W0lf Crendraven - at 2017.02.19 18:04:22
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39. How to counter a succubus? - in Warfare & Tactics [original thread]
Skelee VI wrote: Caldari Navy Hookbill I would use that for fun. Something like this: Small Armor Repairer II Small Armor Repairer II 1MN Afterburner II Small Capacitor Booster II Stasis Webifier II Stasis Webifier II Warp Scrambler II Roc...
- by W0lf Crendraven - at 2017.02.09 17:42:04
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40. The Gila heavy or light launchers? - in Ships and Modules [original thread]
elitatwo wrote: I say face-tank them with rocket launchers just because. Stop posting please.
- by W0lf Crendraven - at 2017.01.30 03:05:05
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